| CrazyGames |
Neon Lane Dash, Upload Limit Panic |
Game ZIP or dist upload, Title, Short description, Controls, Genre/tags, Icon, Cover image, Screenshots or video, SDK/ad safety note |
Standalone builds do not request ads. SDK hooks are present and ad calls remain gated until platform approval. |
| Yandex Games |
Neon Lane Dash, Upload Limit Panic |
HTML5 archive, Game Ready SDK integration, Title, Description, Icon, Cover image, Age rating, Controls, Ad integration note |
No external links in Yandex context; ads are not called unless platform context is ready and ads=1 is present. |
| itch.io |
Neon Lane Dash, Upload Limit Panic |
HTML ZIP with index.html at root, Cover image, Short description, Controls, No payments |
Use as a free browser-play page and keep payment disabled during validation. |
| Playgama |
Neon Lane Dash, Upload Limit Panic |
Developer account, HTML5 ZIP upload, Playgama Bridge SDK or integration notes, Title, Description, Icon/cover, Ad/IAP monetization preference |
Playgama Bridge is integrated behind platform-context checks. The builds send game_ready and gameplay lifecycle messages, listen for pause/audio state changes, and only grant rewarded benefits after rewarded-state confirmation. |
| GamePix |
Neon Lane Dash, Upload Limit Panic |
GamePix account, Lightweight SDK integration if required, HTML5 game upload, Title, Description, Assets, Category/tags |
GamePix SDK lifecycle hooks are integrated only in GamePix context. The builds wire gameLoading, gameLoaded, pause/resume, and run-end ping while leaving ads to GamePix-managed review/monetization. |
| Lagged |
Neon Lane Dash, Upload Limit Panic |
Developer account, Game ZIP or game URL, Title, Description, Assets, Controls, Category |
Lagged advertises revenue share with Google AdSense; do not add ad inducement copy or forced ad walls. |
| GameFlare |
Neon Lane Dash, Upload Limit Panic |
Game files or game link, Playable HTML5 build, Optional screenshots, Quality review, Payment details after acceptance |
GameFlare monetizes with its ads; keep standalone review packages ad-safe and disclose platform SDK hooks are gated. |
| Kongregate |
Neon Lane Dash, Upload Limit Panic |
Clean HTML5 ZIP, Title, Description, Tags, Instructions, Icon/cover, Account login |
Use the clean portal ZIP, which removes third-party ad SDKs, external links, sponsorship CTAs, and remote tracking. Let Kongregate/platform-managed monetization handle ads if accepted. |
| Newgrounds |
Neon Lane Dash, Upload Limit Panic |
Clean HTML5 ZIP, Title, Description, Controls, Ratings, Tags, Assets |
Use the clean portal ZIP and keep monetization controlled by Newgrounds/platform settings after acceptance. |
| GameDistribution |
Neon Lane Dash, Upload Limit Panic |
Developer signup, Revenue share agreement, HTML5 build, GameDistribution SDK if requested, Assets, Description |
GameDistribution SDK is integrated only in GameDistribution context or when a gd_game_id is supplied. The build does not hardcode a fake gameId and does not request ads unless ads=1 is present. |
| Poki |
Neon Lane Dash |
Developer application, Accepted game entry, Poki SDK, Mandatory requirements, Possibly web-exclusive deal terms |
Poki SDK and ad break implementation should be separate and only after acceptance; do not risk existing nonexclusive platform submissions. |
| GameSnacks |
Neon Lane Dash |
Game bundle, game.json metadata, Marketing assets, GameSnacks SDK, Ad interface opportunities, Rights clearance, English content, Licensing agreement |
GameSnacks ads must happen through the GameSnacks SDK at natural breaks or optional rewarded moments; no other ads, payments, sponsorships, or external promotion inside the game. |
| InstGame |
Neon Lane Dash, Upload Limit Panic |
Developer account, HTML5/WebGL/package upload, Title, Description, Screenshots, Quality review, Payout details after earnings |
Use the clean portal ZIP unless InstGame asks for a platform-specific SDK; do not include standalone ad calls or external promotion. |
| PLRun |
Neon Lane Dash, Upload Limit Panic |
Contact form, Playable link, Clean ZIP link if requested, Title, Description, Assets, Developer email, Manual review |
Use only the clean portal ZIP if PLRun reopens a developer upload route; do not include standalone ad calls or payout details in the first contact. |
| GameTwiz |
Neon Lane Dash, Upload Limit Panic |
Self-contained HTML5 package, No external dependencies/API calls, Title, Description, Assets, Developer application, Original/licensed content confirmation |
Use the clean portal ZIP because GameTwiz asks for self-contained packages and no external dependencies or API calls. |
| BizziBeeArcade |
Neon Lane Dash, Upload Limit Panic |
Developer name, Email, Game title, Genre, Platform support, Description, Game URL/demo link, Rights confirmation, Revenue split agreement |
Submit only the playable demo and clean portal package. Keep payout details out of the initial form and only use official dashboard/payment flow if accepted. |
| BlurryGames |
Neon Lane Dash |
HTML5/WebGL package, File size compliance, No external ads/tracking, Family-safe content, SDK review, Contact/submission details |
Only use this if the game is clearly family-safe and stripped of external ads/tracking; their SDK should handle rewarded/display ads. |
| GameMonetize |
Neon Lane Dash |
Developer signup, SDK/API integration, HTML5 game, Assets, Payment method after acceptance, Terms review |
Do not integrate or upload until terms, payout identity, SDK behavior, and reputation risk are reviewed against safer candidates. |