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HTML5 platform submit queue

This queue keeps the zero-domain game submission path operational: which platform to submit first, which game to upload, which assets to use, and which ad-safety notes to include.

Open submit cockpit Open machine-readable queue

Zero-domain decision

Use hosted HTML5 game platforms first instead of buying a custom domain. Platform distribution and platform-managed ads are the zero-upfront-cost path.

Latest operational status

  • CrazyGames: Neon Lane Dash was submitted on 2026-06-02 with build ID 57a4b821-a761-4541-b2dc-69ced592d4d5; the next live status check needs the developer dashboard session restored after the automation browser reset.
  • Playgama: Neon Lane Dash is still Waiting for review in the My Games dashboard, and the payouts page shows no earnings until the first game is published and players interact.
  • Traffic check on 2026-06-03T05:23Z: the public metrics endpoint showed 274 cumulative page_view events, 16 page_view events today, 2 cumulative PDF downloads, 1 PDF download today, and no visible seller/service/audit intent events. This is early low-volume traffic, not revenue.
  • Game package interest on 2026-06-03T05:30Z: GitHub release assets showed Neon Lane Dash HTML5 ZIP 3 downloads, Neon Lane Dash GameSnacks ZIP 4 downloads, and Upload Limit Panic HTML5 ZIP 3 downloads. These are release-download signals, not platform plays.
  • CrazyGames payout gate: Billing is handled through Tipalti; payment setup requires owner-only mobile 2-step verification, address, payment method, and tax forms after acceptance or payout eligibility.
  • GamePix: logged-in dashboard reached the create-game form, but the description field explicitly asks for non-AI original copy, so owner-written 100-500 character English text is required before upload.
  • Upload Limit Panic: backup game is upgraded, deployed, and release-refreshed with Playgama ad QA gating, SDK storage, and bridge config support. Keep it ready, but do not submit it to the same active reviewing account until Neon receives a first moderation signal unless a separate portal specifically asks for a second package.
  • 2026-06-03 platform expansion: GameSnacks, InstGame, GameTwiz, BizziBeeArcade, BlurryGames, GameMonetize, and PLRun were added as researched candidates, with PLRun parked because its developer portal returned 410.

Why this can work without a domain

  • CrazyGames and Yandex Games host approved HTML5 games inside their own catalogs, so discovery and ad serving do not require a custom domain.
  • The games already have static live previews on Cloudflare Pages, but the monetization surface is the platform embed after approval.
  • A custom domain can improve the utility-tool site later, but it is not required to test the first game-platform revenue path.

Immediate route

  • Restore the CrazyGames developer dashboard session only when a live review-state check is needed; do not re-upload unless moderation asks for a change.
  • Submit Neon Lane Dash to Yandex Games second because the build now includes Yandex SDK v2 lifecycle and gated ad hooks.
  • Monitor Neon Lane Dash on Playgama because it is already submitted and under review; unblock GamePix only with owner-written non-AI description copy.
  • Submit the clean portal ZIP to Kongregate/Newgrounds-style portals when a platform rejects third-party ad SDKs, external links, or remote telemetry.
  • Keep Upload Limit Panic ready as a second submission package, but avoid submitting multiple games to the same reviewing account until Neon receives a first moderation signal.
  • Use Lagged and GameFlare as lower-friction secondary tests if the first submissions are delayed by account or moderation gates.
  • Use the public portal submission pack as a single source for clean ZIP links, playable demos, release notes, and manual-consent backup candidates.
  • Create itch.io mirrors only for public browser-play proof and feedback; do not treat itch as the primary ad route.

Parked routes

  • GameSnacks is a high-quality later route because it requires a dedicated GameSnacks SDK adapter, game.json, rights/compliance review, and licensing agreement.
  • GameDistribution remains a later distributor test after CrazyGames, Yandex, Playgama, GamePix, and clean-portal submissions because dashboard gameId, legal consent, and manual submission are still required even though the SDK adapter is now present.
  • Poki remains a later high-upside quality target because web exclusivity may conflict with broad nonexclusive distribution.
  • InstGame, GameTwiz, BizziBeeArcade, BlurryGames, and PLRun are manual-consent backup portals because smaller forms can request developer identity, email, rights confirmation, revenue split agreement, or payout follow-up.
  • GameMonetize is a watchlist route only because public claims vary and reputation/terms should be rechecked before any SDK integration or upload.
  • Douyin mini-game is a later port because it needs extra account-side setup, domestic platform packaging, and local compliance review.
  • Bilibili mini-game/video routes are lower priority because they require more creator operation and have a weaker no-sales advertising loop for this project.
  • AdSense on a free subdomain remains a utility-site validation path, but it is not the fastest zero-domain first-revenue path.

Recommended submission order

1. CrazyGames

Best current fit for short HTML5 arcade games and later platform-managed ads. Basic Launch can validate review quality before revenue.

Account: CrazyGames developer account with payout profile later, after acceptance and ad eligibility.

Current gate: Submitted on 2026-06-02 and awaiting review. Build ID 57a4b821-a761-4541-b2dc-69ced592d4d5. Billing details are a later payout gate and did not block submission.

Open CrazyGames

Open official docs

2. Yandex Games

Second zero-domain HTML5 platform target. Builds now include Yandex SDK v2 hooks for LoadingAPI.ready, GameplayAPI start/stop, and gated ads.

Account: Yandex Games publisher account and payout setup when eligible.

Current gate: Yandex Console login and developer account are required. The old /dev/games/ landing URL returned 404 in the probe; official docs point to the Games Console and Add app draft flow.

Open Yandex Games

Open official docs

3. itch.io

Fast public mirror and feedback surface. Useful for plays and screenshots, but not the main ad-revenue path.

Account: itch.io creator account.

Current gate: Creator login is required. Browser probe on 2026-06-02 reached itch.io/login and Cloudflare protection.

Open itch.io

Open official docs

4. Playgama

Strong secondary fit because it is built for HTML5 distribution, partner-platform publishing, ads/IAP monetization, and no upfront cost revenue share. Both current games now include Playgama Bridge lifecycle and gated ad hooks.

Account: Playgama developer portal account; payout details later after approval and earnings.

Current gate: Submitted on 2026-06-02 and under review after dashboard certification passed SDK init, storage save/restore, and an interstitial ad test. Payout details remain a later earnings gate.

Open Playgama

Open official docs

5. GamePix

Good secondary fit because GamePix hosts HTML5 games, distributes to partner sites, and advertises a clear developer revenue share. Both current games now include GamePix lifecycle/ping hooks without guessing undocumented ad APIs.

Account: GamePix Dashboard developer account.

Current gate: Dashboard account is available, but create-game submission is blocked by GamePix's explicit non-AI description requirement. Owner-written 100-500 character English copy is required before continuing.

Open GamePix

Open official docs

6. Lagged

Simple revenue-share platform candidate for HTML5 games. Useful as a broader-distribution test after the first two direct platform submissions.

Account: Lagged developer dashboard account and likely AdSense-related payment setup after approval.

Current gate: Developer dashboard signup is required. Official page advertises submitting games to Lagged.com and earning 50% revenue share with Google AdSense.

Open Lagged

Open official docs

7. GameFlare

Low-friction HTML5 candidate because early-access playable games can be reviewed, hosting is free, and screenshots are optional.

Account: Contact/submission with GameFlare Distribution; payout details later if accepted.

Current gate: GameFlare asks developers to send a link/game files for suitability review. Official FAQ says payout is monthly with 50 EUR minimum via PayPal or TransferWise, and revenue share is 85% on GameFlare sites or 50% on publisher sites.

Open GameFlare

Open official docs

8. Kongregate

Useful clean-package browser portal path because some Kongregate-style submissions reject third-party ads, sponsorships, external API integrations, and embedded links. Current release now includes a separate clean ZIP.

Account: Kongregate account and game upload form.

Current gate: Account login/upload is required. Submit the clean portal ZIP instead of the SDK adapter ZIP.

Open Kongregate

Open official docs

9. Newgrounds

Clean feedback and community-discovery route for HTML5 games. It is not the fastest guaranteed revenue path, but it gives another zero-domain hosted play surface without direct sales.

Account: Newgrounds account and project submission.

Current gate: Account login/project creation is required. Use as a no-domain clean package route and feedback surface.

Open Newgrounds

Open official docs

10. GameDistribution

Broad distribution network candidate. Both current games now include GameDistribution GD_OPTIONS, pause/resume, rewarded-completion tracking, and gated showAd calls, but dashboard gameId and legal consent still require manual account action.

Account: GameDistribution developer account and SDK/platform terms acceptance.

Current gate: Developer signup, revenue-share partnership, dashboard gameId, and legal consent are required. Public form probe found reCAPTCHA/legal checkboxes, so automated submission is not appropriate.

Open GameDistribution

Open official docs

11. Poki

High-upside but high-curation platform. Treat as a later quality bar, not the first zero-cost submission.

Account: Poki for Developers application/acceptance; partnership terms may be negotiated and web exclusivity can apply.

Current gate: Poki is not the immediate route. Official docs say Poki prefers Web Exclusive deals and requires mandatory requirements plus SDK after acceptance.

Open Poki

Open official docs

12. GameSnacks

High-quality Google-owned HTML5 distribution route with real ad revenue infrastructure, but it is stricter than small portals and requires SDK/package compliance before submission.

Account: GameSnacks developer access, GameSnacks SDK integration, game.json package, licensing agreement, and AdSense-linked earnings later.

Current gate: Dedicated Neon Lane Dash GameSnacks package is now ready as of 2026-06-03: release ZIP includes game.json, GameSnacks-only SDK adapter, no browser storage, no external requests, and verified marketing assets. Submission still requires GameSnacks developer access/licensing by the owner.

Open GameSnacks

Open official docs

13. InstGame

Low-friction portal candidate: public FAQ says developers can upload HTML5/WebGL/packaged builds, basic distribution does not require SDK integration, and approval is typically 24-48 hours.

Account: Free developer account and upload/review flow.

Current gate: Research-confirmed candidate only. Do not auto-create an account or submit contact/payout data without owner approval.

Open InstGame

Open official docs

14. PLRun

Parked low-friction candidate. The current site is live and links to a developer portal, but the developer page returned 410 in the latest probe, so it should not receive an automatic submission.

Account: Contact form or developer portal if it returns to service; payout details only after acceptance.

Current gate: Developer portal returned 410 on 2026-06-03 while homepage/contact stayed live. Park until the portal is reachable or a human reply confirms the upload route.

Open PLRun

Open official docs

15. GameTwiz

Low-friction candidate: public developer portal states HTML5 games can be reviewed in 24-48 hours, file size should be under 50MB, and approved games use revenue share.

Account: Developer application form and monthly payout setup after approval.

Current gate: Manual form gate. Do not submit until owner approves sending name/email and agreement confirmations.

Open GameTwiz

Open official docs

16. BizziBeeArcade

Low-friction form candidate: public page says HTML5/WebGL games can be submitted for review, the platform handles hosting/ads/marketing, and developers keep 75% of ad revenue.

Account: Submission form with developer name, email, rights confirmation, and revenue split agreement.

Current gate: Manual owner-consent gate because the form asks for identity/contact and agreement confirmation.

Open BizziBeeArcade

Open official docs

17. BlurryGames

Niche family-safe portal candidate: developer page states 50/50 ad revenue split, rewarded/display ads, dashboard stats, PayPal or bank transfer payout after $100, and strict child-safety rules.

Account: Developer submission/contact, SDK/compliance review, and PayPal or bank transfer only after accepted earnings.

Current gate: Manual review route. The child-safety bar is stricter than our current broad-arcade package, so submit only after a compliance pass.

Open BlurryGames

Open official docs

18. GameMonetize

Broad HTML5 distribution candidate with public developer pages and ad-revenue claims, but public information is inconsistent across .com/.co pages and community discussion raises trust/commercial caution.

Account: Developer account, SDK/API integration, and payment setup if accepted.

Current gate: Watchlist only, not an automatic submission target. Use after mature-platform and safer low-friction candidates are exhausted.

Open GameMonetize

Open official docs

Game packages ready for upload

Submission fields checklist

PlatformGamesRequired fieldsAd safety note
CrazyGames Neon Lane Dash, Upload Limit Panic Game ZIP or dist upload, Title, Short description, Controls, Genre/tags, Icon, Cover image, Screenshots or video, SDK/ad safety note Standalone builds do not request ads. SDK hooks are present and ad calls remain gated until platform approval.
Yandex Games Neon Lane Dash, Upload Limit Panic HTML5 archive, Game Ready SDK integration, Title, Description, Icon, Cover image, Age rating, Controls, Ad integration note No external links in Yandex context; ads are not called unless platform context is ready and ads=1 is present.
itch.io Neon Lane Dash, Upload Limit Panic HTML ZIP with index.html at root, Cover image, Short description, Controls, No payments Use as a free browser-play page and keep payment disabled during validation.
Playgama Neon Lane Dash, Upload Limit Panic Developer account, HTML5 ZIP upload, Playgama Bridge SDK or integration notes, Title, Description, Icon/cover, Ad/IAP monetization preference Playgama Bridge is integrated behind platform-context checks. The builds send game_ready and gameplay lifecycle messages, listen for pause/audio state changes, and only grant rewarded benefits after rewarded-state confirmation.
GamePix Neon Lane Dash, Upload Limit Panic GamePix account, Lightweight SDK integration if required, HTML5 game upload, Title, Description, Assets, Category/tags GamePix SDK lifecycle hooks are integrated only in GamePix context. The builds wire gameLoading, gameLoaded, pause/resume, and run-end ping while leaving ads to GamePix-managed review/monetization.
Lagged Neon Lane Dash, Upload Limit Panic Developer account, Game ZIP or game URL, Title, Description, Assets, Controls, Category Lagged advertises revenue share with Google AdSense; do not add ad inducement copy or forced ad walls.
GameFlare Neon Lane Dash, Upload Limit Panic Game files or game link, Playable HTML5 build, Optional screenshots, Quality review, Payment details after acceptance GameFlare monetizes with its ads; keep standalone review packages ad-safe and disclose platform SDK hooks are gated.
Kongregate Neon Lane Dash, Upload Limit Panic Clean HTML5 ZIP, Title, Description, Tags, Instructions, Icon/cover, Account login Use the clean portal ZIP, which removes third-party ad SDKs, external links, sponsorship CTAs, and remote tracking. Let Kongregate/platform-managed monetization handle ads if accepted.
Newgrounds Neon Lane Dash, Upload Limit Panic Clean HTML5 ZIP, Title, Description, Controls, Ratings, Tags, Assets Use the clean portal ZIP and keep monetization controlled by Newgrounds/platform settings after acceptance.
GameDistribution Neon Lane Dash, Upload Limit Panic Developer signup, Revenue share agreement, HTML5 build, GameDistribution SDK if requested, Assets, Description GameDistribution SDK is integrated only in GameDistribution context or when a gd_game_id is supplied. The build does not hardcode a fake gameId and does not request ads unless ads=1 is present.
Poki Neon Lane Dash Developer application, Accepted game entry, Poki SDK, Mandatory requirements, Possibly web-exclusive deal terms Poki SDK and ad break implementation should be separate and only after acceptance; do not risk existing nonexclusive platform submissions.
GameSnacks Neon Lane Dash Game bundle, game.json metadata, Marketing assets, GameSnacks SDK, Ad interface opportunities, Rights clearance, English content, Licensing agreement GameSnacks ads must happen through the GameSnacks SDK at natural breaks or optional rewarded moments; no other ads, payments, sponsorships, or external promotion inside the game.
InstGame Neon Lane Dash, Upload Limit Panic Developer account, HTML5/WebGL/package upload, Title, Description, Screenshots, Quality review, Payout details after earnings Use the clean portal ZIP unless InstGame asks for a platform-specific SDK; do not include standalone ad calls or external promotion.
PLRun Neon Lane Dash, Upload Limit Panic Contact form, Playable link, Clean ZIP link if requested, Title, Description, Assets, Developer email, Manual review Use only the clean portal ZIP if PLRun reopens a developer upload route; do not include standalone ad calls or payout details in the first contact.
GameTwiz Neon Lane Dash, Upload Limit Panic Self-contained HTML5 package, No external dependencies/API calls, Title, Description, Assets, Developer application, Original/licensed content confirmation Use the clean portal ZIP because GameTwiz asks for self-contained packages and no external dependencies or API calls.
BizziBeeArcade Neon Lane Dash, Upload Limit Panic Developer name, Email, Game title, Genre, Platform support, Description, Game URL/demo link, Rights confirmation, Revenue split agreement Submit only the playable demo and clean portal package. Keep payout details out of the initial form and only use official dashboard/payment flow if accepted.
BlurryGames Neon Lane Dash HTML5/WebGL package, File size compliance, No external ads/tracking, Family-safe content, SDK review, Contact/submission details Only use this if the game is clearly family-safe and stripped of external ads/tracking; their SDK should handle rewarded/display ads.
GameMonetize Neon Lane Dash Developer signup, SDK/API integration, HTML5 game, Assets, Payment method after acceptance, Terms review Do not integrate or upload until terms, payout identity, SDK behavior, and reputation risk are reviewed against safer candidates.

Gate rules

Money gate: The goal is not complete until at least one platform accepts a game, real plays are visible in platform analytics, ad monetization is enabled, and revenue or payout balance is verified.

Account checklist: CrazyGames developer account login to submit the ZIP and later complete payout details. Yandex Games publisher account login to create the game card, upload the archive, and later complete payment details. itch.io creator account only if we want a free browser mirror. Douyin/Bilibili accounts only after the HTML5 platform route gives a signal worth porting. Playgama developer portal account and GamePix Dashboard account are the next-best low-cost accounts after CrazyGames/Yandex; both can use the current release ZIPs. Lagged, GameFlare, and GameDistribution accounts or contact submissions are useful if primary platform moderation stalls. Kongregate and Newgrounds accounts can use the clean portal ZIP when third-party SDKs or external links are not allowed. GameSnacks, InstGame, GameTwiz, BizziBeeArcade, BlurryGames, PLRun, and GameMonetize require separate account/contact consent before any identity, rights, revenue split, or payout information is submitted.